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楼小龙 博士

职称:副教授 邮箱:xlou@hdu.edu.cn 研究方向:人机交互与人因工程 导师类型:硕士生导师
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楼小龙(1988 -),男,博士,副教授。现任数字媒体艺术专业负责人。设计学与数字化技术跨学科研究背景, 研究兴趣包括虚拟现实与人机交互技术、感知计算与自然用户界面技术、人因工程与人类工效学设计评估等。

近年来在IJHCI、IJIE、Nature Springer VR、IWC、MTAP等国际期刊和IEEE VR、ACM SIGCHI、HCII、AHFE、ACM UIST、SUI等国际知名会议发表论文(包括LBW、Poster成果)30余篇,其中SSCI/SCI检索10余篇,EI检索10余篇。担任Univ. Access in Info. Society(UAIS)、IJHCI、IEEE TVCG、Nature Scientific Data、VR、MTAP、《包装工程》、《工业工程与管理》(北核)等国内外核心期刊审稿人。

近年来主持承担国家自然科学基金、浙江省软科学重大课题、浙江省自然科学基金(面上探索+青年项目)等国家和省部级项目10余项;科技部国家重点实验室开放研究项目(课题)3项。主笔完成的资政决策报告被中央网信办、国家语委等多个部委机构采纳;曾主笔完成“浙江省政府决策咨询研究报告”—《扩大和升级乡村消费对策研究》,收录于浙江省政府研究室领导专报《调查与思考》第82期,获得时任浙江省省长郑栅洁批示。

曾获得IF概念设计奖、国际红点(Red-dot)概念设计奖、美国IDEA国际设计大奖、BraunPrize、醒狮杯、美的杯等国内外大小设计奖项30余项。曾指导多名本科生获得"挑战杯"黑科技专项赛、"互联网+"等省级奖项


(1)北京航空航天大学VR技术与系统全国重点实验室客座研究专家;

(2)中国人类工效学学会,设计工效学分会委员;

(3)Springer Virtual Reality Journal (SCI, JCR-Q1), Reviewer;

(4) International Journal of Human-Computer Interaction (SSCI & SCI, JCR-Q1), Reviewer;

(5)IEEE Transactions on Visualization and Computer Graphics (SCI, JCR-Q1, TOP), Reviewer;

(6)Journal of Universal Access in the Information Society (UAIS), Reviewer;

(7)Nature Scientific Data Journal (SCI, JCR-Q1), Reviewer;

(8)Scientific Reports (SCI JCR-Q1), Reviewer;  

(9)《工业工程与管理》,审稿人;

(10)《包装工程》,审稿人;

(1)虚拟现实与人机交互技术

(2)感知计算与自然交互界面

(3)人因工程与人机工效评估

(4)计算机视觉感知互动技术

(5)计算机辅助设计、图形图象  

(5)设计心理学与创新产品设计

(6)感认知心理学与辅助教育

纵向科研
● 主持 国家自然科学青年基金(2020年度), 61902097, “基于视觉注意力与手势动作特征建模的自然交互界面优化方法研究”,2020.01-2022.12. 结题
● 主持 浙江省自然科学基金(2025年度-面上探索), LMS25F020008,  “虚拟现实自然手势交互效率提升的工效学原理与感知交互优化技术研究”,2025.01-2026.12. 在研
● 主持 浙江省自然科学基金(2019年度-青年项目), LQ19F020010,  “基于人类感知运动功能特征分析的自然手势交互界面优化方法研究”,2019.01-2022.12. 已结题
● 主持 科技部VR技术与系统全国重点实验室(北航)开放课题,VRLAB2020B03, “基于感知运动功能建模的虚拟现实用户界面与自然手势交互技术探索研究”,2020.04-2021.12. 已结题
● 主持 科技部计算机软件新技术全国重点实验室(南京大学)开放课题,KFKT2019B18, “基于用户感知运动理论的虚拟现实自然手势交互界面优化方法研究”,2019.04-2021.03. 已结题
● 主持 数字医学工程全国重点实验室(东南大学)开放课题,2024-M08, “基于视觉感知深度学习技术的关节运动康复训练系统关键技术研究”,2024.04-2025.03. 在研
● 主持 浙江省软科学重大项目, 2021C15008, “扩大和升级乡村消费对策研究”,2020.05 – 2020.10. (成果获省政府领导批示)已结题
● 参与 浙江省“领雁”研发攻关计划项目, 2023C03191, “互联网医院数字化建设关键技术研究及应用示范-新一代智慧医院系统关键技术研究及应用示范”,2023.01 – 2025.12. 在研
● 主持 中央网信办招标课题, GKZB201918, 20万,  “网生代行为与心理特征研究”,2019.10-2020.07. 已结题
● 主持 国家信访局信访理论研究项目, 2020AG0706, “人工智能技术在国家信访工作中的应用调查与效能提升策略研究”,2020.07 – 2020.10. 已结题
● 主持 国家语委“十四五”规划重点课题, ZDI145-34, “网络空间语言伦理研究”,2023.01-2025.01. 已结题
● 主持 浙江省哲学社会规划课题青年项目, 19NDQN301YB, “基于VR/AR等沉浸式信息技术的儿童认知能力培养及教育创新模式与应用研究”,2019.01-2021.12. 已结题
● 主持 温州市科技计划项目, S20180018, “基于泛交互的温州乡土文化数字体验产品开发与设计”,2019-2020. 已结题
● 参与 国家自然科学青年基金, 61802341, 2019.01-2021.12. 已结题
● 参与 浙江省自然科学基金, LQ15F020002, 2015-2017. 已结题
● 主持 浙江省属高校科研基本业务专项项目,GK199900299012-223, 2019-2021. 已结题
● 参与 国家社科基金, “数字时代中国主题出版的传播效果及提升路径研究”, 2018-2020. 已结题
横向科研
论文

代表性论文:

● Zhang, W.#, Lou, X.#, *, Hu, X. et al. Optimizing virtual reality interfaces: ergonomic guidelines for hand interaction based on user age, gender, and handedness. Virtual Reality, 2025 29, 142 (2025). https://doi.org/10.1007/s10055-025-01230-0 (SCI JCR-Q1)

● Hu, X., Yang, X., Lou, X., He, T. 2025. LittleToDo: Large Language Model Driven Intervention Tool for Adolescent Academic Procrastination with Affective Computing.  In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA'25), April 26–May 01, 2025, Yokohama, Japan. ACM, New York, NY, USA, 9 pages. CCF-A LBW   https://doi.org/10.1145/3706599.3719890

● Lou, X.*, Zhuang, X., Hu, X., Fan, X. (2025). Analysis of Root Causes of Ethical Misconduct in Adolescent Internet Language and Educational Countermeasures. International Journal of Education, Culture and Society, 10(1), 13-22.   https://doi.org/10.11648/j.ijecs.20251001.13

Lou, X.*, Song, X. (2025). Digital Natives and Chinese Language Education: Behavioral Insights and Pedagogical Strategies. Teacher Education and Curriculum Studies, 10(02), 55-68. https://doi.org/ 10.11648/j.tecs.20251002.13.

● Lou, X.*, Song, X., Hu, X., Ma, M., Fu, L., Zhuang, X., Fan, X. 2024. An Extended Fitts’ Law Model for Hand Interaction Evaluation in Virtual Reality: Accounting for Spatial Variables in 3D Space and the Arm Fatigue Influence. International Journal of Human-Computer Interaction, 2024.  https://doi.org/10.1080/10447318.2024.2443708 (SSCI & SCI, CCF-B, JCR Q1)

● Wu, Y.; Wang Y.; Lou, Xiaolong. 2024. A large display-based approach supporting natural user interaction in virtual reality environment. International Journal of Industrial Ergonomics, vol.101, 103591. https://doi.org/10.1016/j.ergon.2024.103591 (SSCI & SCI, IF = 2.656)

Xiaolong Lou*, Ying Wu, Yigang Wang. The Optimal Interactive Space for Hand Controller Interaction in Virtual Reality. In Abstracts and Workshops of the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VRW), Shanghai, China, 2023, pp. 839-840, doi: https://doi.org/10.1109/VRW58643.2023.00262 

● Ying Wu, Yigang Wang, Xiaolong Lou. et al. An empirical practice of design and evaluation of freehand interaction gestures in virtual reality. Multimedia Tools and Applications (2023). https://doi.org/10.1007/s11042-023-17640-8 (SCI, IF = 3.00)

Xiaolong Lou*; Fu, L.; Hansen, P.; Duan, Y. 2022.  An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display Interaction. Machines, 2023, 11(1), 73.  DOI:https://doi.org/10.3390/machines11010073 (SCI, IF = 2.899)

Xiaolong Lou*; Fu, L.; Yan, L.; Li, X.; Hansen, P. 2022. Distance Effects on Visual Searching and Visually-Guided Free Hand Interaction on Large Displays. International Journal of Industrial Ergonomics, vol.90, July, 2022. DOI: https://doi.org/10.1016/j.ergon.2022.103318(SSCI & SCI, IF = 2.656)

Xiaolong Lou*, Q. Zhao, Y. Shi, P. Hansen. 2022. Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual Reality. Applied Sciences, 12(5), 2585. DOI: https://doi.org/10.3390/app12052585 (SCI, IF = 2.679)

Xiaolong Lou*; Chen, Z.; Hansen, P.; Peng, R. 2022. Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User Interfaces. Symmetry, 14, 928. DOI: https://doi.org/10.3390/sym14050928  (SCI, IF = 2.713)

Xiaolong Lou*; Li, X.; Zhang, Y.; Shi, Y. 2022. Whole-Body Interaction and Representative Applications in Virtual Reality. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. DOI: https://doi.org/10.1007/978-3-031-06388-6_7 (EI)

Xiaolong Lou*, X. Li, P. Hansen, P. Du. 2020. Hand-Adaptive User Interface: Improved Gestural Interaction in Virtual Reality[J]. Virtual Reality, 25(2), 367-382. DOI: https://doi.org/10.1007/s10055-020-00461-7(SSCI & SCI, JCR  Q1,IF = 5.095)

● 韩建民, 蒋琤琤, 李婷, 楼小龙, & 杜恩龙. (2019). 《2016—2018年中国高被引学者信息分析报告》概述. 浙江大学学报(人文社会科学版)(6). DOI: CNKI:SUN:ZJDX.0.2019-06-025.

Xiaolong Lou*, X. Li, P. Hansen, Z. Feng. 2020. An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR[J]. Lecture Notes in Computer Science (LNCS), 12190, 313-324. DOI: https://doi.org/10.1007/978-3-030-49695-1_21

Xiaolong Lou*, Z. Feng, Y. Shi. 2020. Handedness Effect and Its Implication for Designing Two-Handed Interactive Applications in Virtual Reality[C]// in Proceedings of the 11th International conference on Applied Human Factors and Ergonomics. AISC 1217, pp. 727-734. https://doi.org/10.1007/978-3-030-51828-8_96 

● H. Wang, Xiaolong Lou. 2018. Digital Modes and Ways of Internationalizing Chinese Publishing[J]. China Publishing Journal, 449(24), 58-61.

Xiaolong Lou, R. PENG, P. HANSEN, X. A. LI*. 2018. Effects of User’s Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays[J]. International Journal of Human-Computer Interaction, 34(6), 519-532. https://doi.org/10.1080/10447318.2017.1370811.   (SSCI & SCI, IF = 2.150)

Xiaolong Lou*, X. A. LI*, R. PENG, W. GENG. 2017. Promoted Motion-Sensing Gestural Interaction by Adapting to Group Users’ Spatial Movements. Advances in Engineering Research, 2017, 123, 1448-1459. DOI: 10.2991/msmee-17.2017.264

● X. A. LI*, P. HANSEN, Xiaolong Lou, Ren PENG, W. GENG. 2017. Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction. Lecture Notes in Computer Science (LNCS), 2017, 10291, 180-191. Springer. DOI: 10.1007/978-3-319-58697-7_13

Xiaolong Lou, X. A. LI*, R. PENG, P. HANSEN. 2016. Optimising Free Hand Selection in Large Displays by Adapting to User’s Physical Movements. In Proceedings of the 2016 ACM Symposium on Spatial User Interaction (SUI’16). pp.23-31. ACM SIGCHI. https://doi.org/10.1145/2983310.2985754 

● X. A. LI*, Xiaolong Lou, P. HANSEN, R. PENG. 2016. On the influence of distance in the interaction with large displays. IEEE journal of Display Technology, 12(8): 840-850. DOI: 10.1109/JDT.2016.2527704 (SCI, IF = 1.530)

● X. A. LI, Xiaolong Lou, P. HANSEN, R. PENG*. 2016. Improving the user engagement in large display using distance-driven adaptive interface. Journal of Interacting with Computers, 28(4), 462-478. DOI: 10.1093/iwc/iwv021 (SSCI & SCI, IF = 1.036)

Xiaolong Lou, X. A. LI*, R. PENG. 2014. Distance effect: where you stand determines how promptly you interact with game. Human-Computer Interaction. Applications and Services, Lecture Notes in Computer Science (LNCS), 2014, 8512, 614-621. DOI: 10.1007/978-3-319-07227-2_58


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