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姓 名: 楼小龙毕业院校: 浙江大学 职 称: 副教授 部 门: 人文艺术与数字媒体学院、法学院 研究方向: 人机交互与人因工程
职 务:
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姓 名: 楼小龙毕业院校: 浙江大学 职 称: 副教授 部 门: 人文艺术与数字媒体学院、法学院 研究方向: 人机交互与人因工程
职 务:
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传 真: 办公地点: 通讯地址: 电子邮箱: xlou@hdu.edu.cn |
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楼小龙(1988-),男,浙江大学工学博士,副教授。现任数字媒体艺术专业负责人。设计学与数字化技术跨学科研究背景, 研究兴趣包括虚拟现实与人机交互技术、感知计算与自然用户界面技术、人因工程与人类工效学设计评估等。 近年来在IJHCI、IJIE、VR、IWC、MTAP等国际期刊和IEEE VR、ACM SIGCHI、HCII、AHFE、ACM UIST、SUI等国际知名会议发表论文(包括LBW、Poster成果)30余篇,其中SSCI/SCI检索10余篇,EI检索10余篇。担任Univ. Access in Info. Society(UAIS)、IJHCI、IEEE TVCG、Nature Scientific Data、VR、MTAP、《包装工程》、《工业工程与管理》(北核)等国内外核心期刊审稿人。 近年来主持承担国家自然科学基金、浙江省软科学重大课题、浙江省自然科学基金(面上探索+青年项目)等国家和省部级项目10余项;科技部国家重点实验室开放研究项目(课题)3项。主笔完成的资政决策报告被中央网信办、国家语委等多个部委机构采纳;曾主笔完成“浙江省政府决策咨询研究报告”—《扩大和升级乡村消费对策研究》,收录于浙江省政府研究室领导专报《调查与思考》第82期,获得时任浙江省省长郑栅洁批示。 曾获得IF概念设计奖、国际红点(Red-dot)概念设计奖、美国IDEA国际设计大奖、BraunPrize、醒狮杯、美的杯等国内外大小设计奖项30余项。曾指导多名本科生获得'挑战杯'黑科技专项赛、'互联网+'等省级奖项。 教育经历
浙江大学,计算机科学与技术(数字化艺术与设计方向),2018.03,工学博士 工作经历
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横向科研
纵向科研
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学术成果
论文: 代表性论文: ● Zhang, W.#, Lou, X.#, *, Hu, X. et al. Optimizing virtual reality interfaces: ergonomic guidelines for hand interaction based on user age, gender, and handedness. Virtual Reality, 2025 29, 142 (2025). https://doi.org/10.1007/s10055-025-01230-0 (SCI JCR-Q1) ● Hu, X., Yang, X., Lou, X., He, T. 2025. LittleToDo: Large Language Model Driven Intervention Tool for Adolescent Academic Procrastination with Affective Computing. In Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA'25), April 26–May 01, 2025, Yokohama, Japan. ACM, New York, NY, USA, 9 pages. CCF-A LBW https://doi.org/10.1145/3706599.3719890 ● Lou, X.*, Zhuang, X., Hu, X., Fan, X. (2025). Analysis of Root Causes of Ethical Misconduct in Adolescent Internet Language and Educational Countermeasures. International Journal of Education, Culture and Society, 10(1), 13-22. https://doi.org/10.11648/j.ijecs.20251001.13 ●Lou, X.*, Song, X. (2025). Digital Natives and Chinese Language Education: Behavioral Insights and Pedagogical Strategies. Teacher Education and Curriculum Studies, 10(02), 55-68. https://doi.org/ 10.11648/j.tecs.20251002.13. ● Lou, X.*, Song, X., Hu, X., Ma, M., Fu, L., Zhuang, X., Fan, X. 2024. An Extended Fitts’ Law Model for Hand Interaction Evaluation in Virtual Reality: Accounting for Spatial Variables in 3D Space and the Arm Fatigue Influence. International Journal of Human-Computer Interaction, 2024. https://doi.org/10.1080/10447318.2024.2443708 (SSCI & SCI, CCF-B, JCR Q1) ● Wu, Y.; Wang Y.; Lou, Xiaolong. 2024. A large display-based approach supporting natural user interaction in virtual reality environment. International Journal of Industrial Ergonomics, vol.101, 103591. https://doi.org/10.1016/j.ergon.2024.103591 (SSCI & SCI, IF = 2.656) ● Xiaolong Lou*, Ying Wu, Yigang Wang. The Optimal Interactive Space for Hand Controller Interaction in Virtual Reality. In Abstracts and Workshops of the 2023 IEEE Conference on Virtual Reality and 3D User Interfaces (VRW), Shanghai, China, 2023, pp. 839-840, doi: https://doi.org/10.1109/VRW58643.2023.00262 ● Ying Wu, Yigang Wang, Xiaolong Lou. et al. An empirical practice of design and evaluation of freehand interaction gestures in virtual reality. Multimedia Tools and Applications (2023). https://doi.org/10.1007/s11042-023-17640-8 (SCI, IF = 3.00) ● Xiaolong Lou*; Fu, L.; Hansen, P.; Duan, Y. 2022. An Integrated Application of Motion Sensing and Eye Movement Tracking Techniques in Perceiving User Behaviors in a Large Display Interaction. Machines, 2023, 11(1), 73. DOI:https://doi.org/10.3390/machines11010073 (SCI, IF = 2.899) ● Xiaolong Lou*; Fu, L.; Yan, L.; Li, X.; Hansen, P. 2022. Distance Effects on Visual Searching and Visually-Guided Free Hand Interaction on Large Displays. International Journal of Industrial Ergonomics, vol.90, July, 2022. DOI: https://doi.org/10.1016/j.ergon.2022.103318. (SSCI & SCI, IF = 2.656) ● Xiaolong Lou*, Q. Zhao, Y. Shi, P. Hansen. 2022. Arm Posture Changes and Influences on Hand Controller Interaction Evaluation in Virtual Reality. Applied Sciences, 12(5), 2585. DOI: https://doi.org/10.3390/app12052585 (SCI, IF = 2.679) ● Xiaolong Lou*; Chen, Z.; Hansen, P.; Peng, R. 2022. Asymmetric Free-Hand Interaction on a Large Display and Inspirations for Designing Natural User Interfaces. Symmetry, 14, 928. DOI: https://doi.org/10.3390/sym14050928 (SCI, IF = 2.713) ● Xiaolong Lou*; Li, X.; Zhang, Y.; Shi, Y. 2022. Whole-Body Interaction and Representative Applications in Virtual Reality. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. DOI: https://doi.org/10.1007/978-3-031-06388-6_7 (EI) ● Xiaolong Lou*, X. Li, P. Hansen, P. Du. 2020. Hand-Adaptive User Interface: Improved Gestural Interaction in Virtual Reality[J]. Virtual Reality, 25(2), 367-382. DOI: https://doi.org/10.1007/s10055-020-00461-7. (SSCI & SCI, JCR Q1,IF = 5.095) ● 韩建民, 蒋琤琤, 李婷, 楼小龙, & 杜恩龙. (2019). 《2016—2018年中国高被引学者信息分析报告》概述. 浙江大学学报(人文社会科学版)(6). DOI: CNKI:SUN:ZJDX.0.2019-06-025. ● Xiaolong Lou*, X. Li, P. Hansen, Z. Feng. 2020. An Empirical Evaluation on Arm Fatigue in Free Hand Interaction and Guidelines for Designing Natural User Interfaces in VR[J]. Lecture Notes in Computer Science (LNCS), 12190, 313-324. DOI: https://doi.org/10.1007/978-3-030-49695-1_21 ● Xiaolong Lou*, Z. Feng, Y. Shi. 2020. Handedness Effect and Its Implication for Designing Two-Handed Interactive Applications in Virtual Reality[C]// in Proceedings of the 11th International conference on Applied Human Factors and Ergonomics. AISC 1217, pp. 727-734. https://doi.org/10.1007/978-3-030-51828-8_96 ● H. Wang, Xiaolong Lou. 2018. Digital Modes and Ways of Internationalizing Chinese Publishing[J]. China Publishing Journal, 449(24), 58-61. ● Xiaolong Lou, R. PENG, P. HANSEN, X. A. LI*. 2018. Effects of User’s Hand Orientation and Spatial Movements on Free Hand Interactions with Large Displays[J]. International Journal of Human-Computer Interaction, 34(6), 519-532. https://doi.org/10.1080/10447318.2017.1370811. (SSCI & SCI, IF = 2.150) ● Xiaolong Lou*, X. A. LI*, R. PENG, W. GENG. 2017. Promoted Motion-Sensing Gestural Interaction by Adapting to Group Users’ Spatial Movements. Advances in Engineering Research, 2017, 123, 1448-1459. DOI: 10.2991/msmee-17.2017.264 ● X. A. LI*, P. HANSEN, Xiaolong Lou, Ren PENG, W. GENG. 2017. Design and Evaluation of Cross-Objects User Interface for Whiteboard Interaction. Lecture Notes in Computer Science (LNCS), 2017, 10291, 180-191. Springer. DOI: 10.1007/978-3-319-58697-7_13 ● Xiaolong Lou, X. A. LI*, R. PENG, P. HANSEN. 2016. Optimising Free Hand Selection in Large Displays by Adapting to User’s Physical Movements. In Proceedings of the 2016 ACM Symposium on Spatial User Interaction (SUI’16). pp.23-31. ACM SIGCHI. https://doi.org/10.1145/2983310.2985754 ● X. A. LI*, Xiaolong Lou, P. HANSEN, R. PENG. 2016. On the influence of distance in the interaction with large displays. IEEE journal of Display Technology, 12(8): 840-850. DOI: 10.1109/JDT.2016.2527704 (SCI, IF = 1.530) ● X. A. LI, Xiaolong Lou, P. HANSEN, R. PENG*. 2016. Improving the user engagement in large display using distance-driven adaptive interface. Journal of Interacting with Computers, 28(4), 462-478. DOI: 10.1093/iwc/iwv021 (SSCI & SCI, IF = 1.036) ● Xiaolong Lou, X. A. LI*, R. PENG. 2014. Distance effect: where you stand determines how promptly you interact with game. Human-Computer Interaction. Applications and Services, Lecture Notes in Computer Science (LNCS), 2014, 8512, 614-621. DOI: 10.1007/978-3-319-07227-2_58 著作: 专利成果: 软件成果: |
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研究领域
(1)虚拟现实与人机交互技术 (2)感知计算与自然交互界面 (3)人因工程与人机工效评估 (4)计算机视觉感知互动技术 (5)计算机辅助设计、图形图象 (5)设计心理学与创新产品设计 (6)感认知心理学与辅助教育 |
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教学与课程
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